Kinematics of Player Motion

After a couple special topics posts in Sketching and Voronoi Tessellation, we take a step back and look at the basic mechanics of player motion: position, velocity, and acceleration. Understanding computation and estimation of such quantities allow us to perform more important calculations such as trajectories, coverage, and crashing. The easiest way to capture these…

Measuring Attack Vectors of Ball-Handlers

As a point guard growing up, I found that driving with my dominant shooting hand would typically put my shooting hand away from the basket. And being undersized at the position (5’4″, 95 pound Sophomore) made life more difficult to shoot off the dribble. Instead, I developed my non-dominant hand, which gave me two options…