Kinematics of Player Motion

After a couple special topics posts in Sketching and Voronoi Tessellation, we take a step back and look at the basic mechanics of player motion: position, velocity, and acceleration. Understanding computation and estimation of such quantities allow us to perform more important calculations such as trajectories, coverage, and crashing. The easiest way to capture these…

The Art of Sketching: Trajectory Analysis

In a recent 2017 paper posted by Andrew Miller (Harvard University / Philadelphia 76ers) and Luke Bornn (Simon Fraser University / Sacramento Kings) titled “Possession Sketches: Mapping NBA Strategies,” the duo takes a well-known manifold learning technique called trajectory analysis and develops a methodology of classifying NBA actions through the use of functional mapping of…